Plagiarism has always existed, but the availability of information and technology has made this practice much easier – and more traceable. For a generation of people who have grown up using collaborative resources like Wikipedia, music file sharing and other websites and applications, the concept of authorship may have become more diffuse or difficult to understand.
The Teaching & Learning Conference (TLC) Milan 2017, held in March, brought together education leaders, heads of teaching and learning, senior managers, educators, course designers, system administrators and e-learning managers, to share experiences, exchange ideas and network with their peers.
Accessibility is a fundamental feature of content development that makes education more inclusive for everyone, regardless of their conditions. We will also feature a special infographic with tips about what to do and what to avoid when it comes to creating accessible e-learning.
Learning Environment refers to the diverse physical locations, contexts, and cultures in which students learn. Since students may learn in a wide variety of settings, such as outside-of-school locations and outdoor environments, the term is often used as a more accurate or preferred alternative to the classroom, which has more limited and traditional connotations.
Traditional education has been screaming for a change. Technology has changed society, people, and industries – including higher education. People have realized that there are new and better ways to learn. Companies want people who are good at what they do. Competency-based Education may be a way to achieve both.
Openness has been a feature of higher education for decades thanks to the establishment of open universities and digital technologies. Openness is seen as a fundamental value that supports societal changes and is necessary for higher education institutions aiming to promote change while being relevant for everyone.
Instructional design is understood as a model and process that draws on instructional theories and learning theories to achieve teaching and learning objectives.
In the case of eLearning, this process should create collaborative teaching and learning environments that are highly effective.